ET: Open-source Game Engine for Multi-player Online Games

A brief introduction to the project:


ET is an open-source game engine for developing and running multi-player online games. It provides a comprehensive set of tools and features that empower game developers to create immersive and interactive gaming experiences. With a focus on scalability, performance, and flexibility, ET aims to simplify the game development process and enable the creation of complex and engaging multiplayer games.

The significance and relevance of the project:
In today's gaming industry, multiplayer online games have gained immense popularity. ET addresses the need for a powerful and flexible game engine that can handle the complexities of developing and running such games. By providing a modular and extensible framework, ET enables developers to create unique and innovative game mechanics and features. It also supports real-time networking, allowing players from around the world to connect and interact within the game.

Project Overview:


The main goal of the ET project is to provide a reliable and efficient game engine for developing multiplayer online games. It aims to solve the challenges faced by game developers in creating highly interactive and scalable gaming experiences. ET is designed to support a wide range of game genres, from MMOs to real-time strategy games and first-person shooters.

The target audience or users of the project include game developers, both amateur and professional, who want to create multiplayer online games. ET caters to developers of all skill levels, providing them with the necessary tools and resources to bring their game ideas to life.

Project Features:


- Scalable Networking: ET utilizes a custom networking library that allows for seamless communication between game clients and the server. This ensures a smooth and lag-free gaming experience, even with a large number of players.
- Game Object System: ET provides a flexible game object system that allows developers to define and create game entities with custom behaviors and attributes. This enables the creation of diverse and interactive game worlds.
- Scripting Support: The project supports scripting languages such as Lua, allowing developers to easily add custom logic and game mechanics to their projects. This enhances the flexibility and modifiability of the games built with ET.
- Cross-platform Compatibility: ET is designed to run on multiple platforms, including Windows, macOS, and Linux. This allows developers to reach a wider audience and ensures that players can enjoy the games on their preferred devices.

Technology Stack:


ET is written in C++ and utilizes various libraries and frameworks to enhance its functionality and performance. Some of the notable technologies used in the project include:
- Boost: Boost provides additional libraries for C++, such as smart pointers and containers, which improve the efficiency and ease of development.
- Protobuf: Protobuf is used for efficient serialization and deserialization of data between the game clients and the server. It ensures fast and reliable communication.
- Lua: Lua is a scripting language used for adding custom logic and game mechanics to ET projects. Its easy syntax and runtime flexibility make it a suitable choice for game development.

Project Structure and Architecture:


ET follows a modular and component-based architecture, allowing developers to easily add or modify features as per their requirements. The project is organized into different modules, each responsible for specific aspects of the game engine. The architecture promotes code reusability and separation of concerns, making it easier to maintain and extend the project.

The server-side of the project is responsible for managing game sessions, networking, and game state synchronization. It uses an event-driven, non-blocking design to maximize efficiency and scalability. The client-side handles rendering, user input, and game logic, providing an immersive and responsive gaming experience.

Contribution Guidelines:


The ET project encourages contributions from the open-source community. Developers can contribute to the project by submitting bug reports, feature requests, or code contributions. The project maintains an issue tracker on GitHub, which allows users to report bugs or suggest improvements. Code contributions are accepted through pull requests, following the coding standards and guidelines outlined in the project's documentation.

The project's documentation provides detailed instructions on how to set up the development environment, build the project, and contribute effectively. It also includes guidelines on writing clean and maintainable code, facilitating collaboration among contributors.


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