Flecs: An Entity Component System Designed for High Performance Applications

Introducing "Flecs", an advanced entity component system (ECS) with a rich feature set, hosted on GitHub. It plays a crucial role in creating high-performance, data-oriented applications, making it an invaluable tool for developers engaged in gaming, simulation, real-time systems, and more.

Project Overview:


Flecs was developed to address the need for a system that can manage complex applications without compromising on performance. It solves the problem of creating high-performance, data-oriented applications by providing a framework for organizing data and behavior in a way that is efficient for both the CPU and the developer. The project is tailored for developers, particularly those working in the gaming industry, simulation, and real-time systems.

Project Features:


One of the key features of Flecs is its flexible type system, which optimizes data layouts to enhance application performance. The high performance of Flecs is demonstrated through its benchmark results, which show how it scales for larger applications with complex hierarchies. Additionally, Flecs offers multi-threading and stages to prevent race conditions, lending to its versatility and robustness. It also supports manual and automatic systems, entity hierarchies, Prefabs, and an add-on API for easy extension of core functionality.

Technology Stack:


Flecs is programmed in C99 and designed for high performance, with a codebase that is easy to integrate into applications coded in both C and C++. Furthermore, it is compatible with various platforms including Windows, MacOS, Linux, and more.

Project Structure and Architecture:


Dialogues within Flecs are structured around entities, components, and systems. Entities are things that exist, components define properties of the entities, and systems contain the behavior. Due to Flecs' design around the ECS pattern, it can enable concurrent execution of systems, segmented and sorted storage of components, and efficient querying of data.


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