openage: An Open-Source Game Engine for Age of Empires II

A brief introduction to the project:


openage is an open-source game engine designed to support the popular game Age of Empires II. It aims to recreate the original game's functionality, while also adding new features and improving performance. The project is hosted on GitHub and welcomes contributions from the open-source community.

Mention the significance and relevance of the project:
Age of Empires II is a beloved game that has a passionate fanbase. By creating an open-source game engine, the openage project allows fans to continue enjoying the game on modern platforms and provides an opportunity for developers to enhance the game's experience. The project also serves as a valuable learning resource for game development and engine design.

Project Overview:


openage aims to recreate the original Age of Empires II game engine, known as Genie Engine, in a more modern and efficient manner. The project's main objectives are to improve performance, add cross-platform support, and enhance modding capabilities. By achieving these goals, openage ensures that Age of Empires II can be played on a wider range of devices and provides a more flexible environment for modders.

The project's target audience includes both players and developers. Players can enjoy Age of Empires II on various platforms, while developers can contribute to the project and enhance the game's functionality.

Project Features:


openage provides several key features and functionalities to enhance the Age of Empires II experience. Some of these features include:

- Cross-platform support: openage is designed to run on multiple platforms, including Windows, macOS, and Linux. This allows players to enjoy the game on their preferred operating system.

- Improved performance: The openage game engine aims to improve the game's performance by utilizing modern technologies and techniques. This ensures a smoother and more responsive gameplay experience.

- Modding capabilities: openage provides enhanced modding capabilities, allowing players and developers to create and share custom content for Age of Empires II. This includes new maps, units, civilizations, and gameplay mechanics.

- Networking improvements: The project aims to improve the multiplayer experience by implementing modern networking protocols and optimizing network performance.

These features contribute to solving the problem of outdated and limited functionality in the original Age of Empires II game engine. openage ensures that the game can be enjoyed by a wider audience and provides opportunities for customization and community-driven development.

Technology Stack:


openage is built using a combination of programming languages and technologies. Some of the notable technologies used in the project include:

- C++: The core game engine is written in C++, a powerful and widely used programming language for game development.

- Python: openage utilizes Python for scripting and modding capabilities. Python is a popular language known for its simplicity and readability.

- OpenGL: The project uses OpenGL, a graphics API, for rendering the game's visuals. OpenGL provides cross-platform support and allows for advanced graphics effects.

- Qt: openage utilizes the Qt framework for the user interface elements of the game. Qt is a popular framework known for its ease of use and cross-platform capabilities.

- Boost: The Boost library is used in openage for various purposes, such as file system operations and multithreading.

By combining these technologies, openage creates a robust and efficient game engine for Age of Empires II.

Project Structure and Architecture:


openage follows a modular and structured architecture, allowing for easy maintenance and scalability. The project consists of several components, including:

- Core Engine: The core engine handles the game logic, rendering, and networking functionality. It is written in C++ and forms the foundation of the openage project.

- Scripting Interface: The scripting interface, written in Python, allows for modding capabilities and custom content creation. It provides an easy-to-use interface for developers and modders to extend the game's functionality.

- User Interface: The user interface component, built using the Qt framework, provides a graphical interface for players to interact with the game. It includes menus, settings, and in-game overlays.

The project follows design patterns and architectural principles to promote code reusability, maintainability, and scalability. These include the use of object-oriented programming, separation of concerns, and modular design.

Contribution Guidelines:


openage encourages contributions from the open-source community and provides guidelines for submitting bug reports, feature requests, and code contributions. The project's GitHub repository contains detailed documentation on how to contribute, including coding standards, code review processes, and issue tracking guidelines.

Contributors can submit bug reports and feature requests using the GitHub issue tracker. Code contributions can be made by forking the project's repository, making changes in a separate branch, and submitting a pull request for review. The project maintains a review process to ensure the quality and compatibility of contributions.

The openage project also places importance on documentation and provides guidelines for documenting code changes, APIs, and project features. This ensures that the project remains easily understandable and accessible for both current and future contributors.


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