Xamarin Workshop - Get Real: A Comprehensive Guidance for Xamarin-based Mobile Applications
In today's advanced and technology-driven world, accessing any service or product is just a few taps away on our mobile phones. With the advent of mobile applications, it's crucial for developers to learn and adapt to new programming languages and libraries, such as Xamarin. Thus, this article will introduce and discuss the GitHub project 'Xamarin Workshop - Get Real', aiming to provide a comprehensive Xamarin-based mobile application workshop.
Project Overview:
The Xamarin Workshop - Get Real is a project by a GitHub user named Daniel P, with the purpose of sharing a top-notch workshop for Xamarin.Forms. Xamarin.Forms, a UI toolkit, allows developers to create native user interface layouts that can be shared across iOS, Android, and Windows Phone. The fundamental necessities the project attended are training demands of developers focused on Xamarin-based real-world applications.
Project Features:
The project offers a structural view of how to set up the Xamarin environment, covers essential topics such as Xamarin.Forms, Xamarin Native, and various plugins involved. It provides a robust understanding of handling UI aspects, accessing native APIs, and coping with device-specific requirements. Moreover, information about releasing applications on different platforms is also available, adding to the real-world application realization aspect of the project.
Technology Stack:
The project revolves around Xamarin, a Microsoft-owned, San Francisco-based software company that provides .NET developers with tools for crafting native mobile apps for Android, iOS, and Windows. Xamarin.Forms GUI, an abstraction of the .NET for Mobile and Mac development platforms, is the main implement used. It has significantly simplified the process as interfaces are rendered, with native controls, providing the entire gamut of Native APIs at every stage.
Project Structure and Architecture:
The project exhibits a structured yet straightforward presentation, commencing with Xamarin introduction and gradually unfolding the distinct aspects. It outlines the difference between Xamarin.Forms and Xamarin Native, the importance of XAML and MVVM pattern, and the manners of installing Xamarin. It also spotlights how to set Variable Target Frameworks, enabling developers to target several .NET platforms with a single project.